New Assets + Level
+ 3D-Low-Poly-Modells Stone und Grass + New Level (with adjusted NavMeshNavigation)
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@ -5,4 +5,7 @@ SimpleMapName=/Game/FirstPersonBP/Maps/FirstPersonExampleMap
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bAllowClassAndBlueprintPinMatching=true
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bAllowClassAndBlueprintPinMatching=true
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bReplaceBlueprintWithClass= true
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bReplaceBlueprintWithClass= true
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bDontLoadBlueprintOutsideEditor= true
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bDontLoadBlueprintOutsideEditor= true
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bBlueprintIsNotBlueprintType= true
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bBlueprintIsNotBlueprintType= true
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[/Script/AdvancedPreviewScene.SharedProfiles]
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@ -4,7 +4,7 @@
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+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
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+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
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[/Script/EngineSettings.GameMapsSettings]
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
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EditorStartupMap=/Game/Prototyp/Level/Pixel-Scene_Prototyp.Pixel-Scene_Prototyp
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LocalMapOptions=
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LocalMapOptions=
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TransitionMap=None
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TransitionMap=None
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bUseSplitscreen=False
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bUseSplitscreen=False
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@ -13,7 +13,7 @@ ThreePlayerSplitscreenLayout=FavorTop
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FourPlayerSplitscreenLayout=Grid
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FourPlayerSplitscreenLayout=Grid
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bOffsetPlayerGamepadIds=False
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bOffsetPlayerGamepadIds=False
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GameInstanceClass=/Script/Engine.GameInstance
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GameInstanceClass=/Script/Engine.GameInstance
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GameDefaultMap=/Game/FirstPerson/Maps/FirstPersonMap.FirstPersonMap
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GameDefaultMap=/Game/Prototyp/Level/Pixel-Scene_Prototyp.Pixel-Scene_Prototyp
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ServerDefaultMap=/Engine/Maps/Entry.Entry
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ServerDefaultMap=/Engine/Maps/Entry.Entry
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GlobalDefaultGameMode=/Game/FirstPerson/Blueprints/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C
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GlobalDefaultGameMode=/Game/FirstPerson/Blueprints/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C
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GlobalDefaultServerGameMode=None
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GlobalDefaultServerGameMode=None
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@ -219,3 +219,59 @@ ConnectionType=USBOnly
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bUseManualIPAddress=False
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bUseManualIPAddress=False
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ManualIPAddress=
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ManualIPAddress=
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[/Script/Engine.WorldPartitionSettings]
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bNewMapsEnableWorldPartitionStreaming=True
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[/Script/NavigationSystem.RecastNavMesh]
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bDrawPolyEdges=False
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bDistinctlyDrawTilesBeingBuilt=True
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DrawOffset=10.000000
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bFixedTilePoolSize=False
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TilePoolSize=1024
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TileSizeUU=4048.000000
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CellSize=8.000000
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CellHeight=8.000000
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NavMeshResolutionParams[0]=(CellSize=8.000000,CellHeight=8.000000,AgentMaxStepHeight=10.000000)
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NavMeshResolutionParams[1]=(CellSize=8.000000,CellHeight=8.000000,AgentMaxStepHeight=10.000000)
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NavMeshResolutionParams[2]=(CellSize=8.000000,CellHeight=8.000000,AgentMaxStepHeight=10.000000)
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AgentRadius=10.000000
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AgentHeight=42.000000
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AgentMaxSlope=46.000000
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AgentMaxStepHeight=35.000000
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MinRegionArea=0.000000
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MergeRegionSize=400.000000
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MaxVerticalMergeError=2147483647
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MaxSimplificationError=2.000000
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SimplificationElevationRatio=0.000000
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MaxSimultaneousTileGenerationJobsCount=1024
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TileNumberHardLimit=1048576
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DefaultDrawDistance=5000.000000
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DefaultMaxSearchNodes=2048.000000
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DefaultMaxHierarchicalSearchNodes=2048.000000
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LedgeSlopeFilterMode=Recast
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RegionPartitioning=Watershed
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LayerPartitioning=Watershed
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RegionChunkSplits=2
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LayerChunkSplits=2
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bSortNavigationAreasByCost=True
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bIsWorldPartitioned=False
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bPerformVoxelFiltering=True
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bMarkLowHeightAreas=False
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bUseExtraTopCellWhenMarkingAreas=True
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bFilterLowSpanSequences=False
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bFilterLowSpanFromTileCache=False
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bDoFullyAsyncNavDataGathering=False
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bUseBetterOffsetsFromCorners=True
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bStoreEmptyTileLayers=False
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bUseVirtualFilters=True
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bUseVirtualGeometryFilteringAndDirtying=False
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bAllowNavLinkAsPathEnd=False
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TimeSliceFilterLedgeSpansMaxYProcess=13
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TimeSliceLongDurationDebug=0.002000
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InvokerTilePriorityBumpDistanceThresholdInTileUnits=1
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InvokerTilePriorityBumpIncrease=1
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bUseVoxelCache=False
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TileSetUpdateInterval=1.000000
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HeuristicScale=0.999000
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VerticalDeviationFromGroundCompensation=0.000000
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Content/Prototyp/Material/Pixel-Texture/MAI_Concrete.uasset
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Content/Prototyp/Material/Pixel-Texture/MAI_Concrete.uasset
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Content/Prototyp/Material/Pixel-Texture/MAI_Grass.uasset
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Content/Prototyp/Material/Pixel-Texture/MAI_Stone.uasset
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Content/Prototyp/Material/Pixel-Texture/MAI_Stone.uasset
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Content/Prototyp/StaticMesh/Environment/Flower02Petals.uasset
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Content/Prototyp/StaticMesh/Environment/Low_Poly_Rock_001.uasset
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Content/Prototyp/StaticMesh/Environment/MAT_LowPolyRock.uasset
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Content/Prototyp/StaticMesh/Environment/Plant01.uasset
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